Sunday, October 10, 2004

pixelate

pixelate is all about having the tools I need to draw the graphics I need; I've grown quite tired of learning new advanced tool-sets and interfaces (read PhotoShot and others) and also I want the power to customize exactly the information I need in a pixel art creation program, eg. hot spots.
I'm strongly influenced by the legendary DPaintIV painting program for the 80's Amiga computer.
Features:
  • Fullscreen editing in the resolution of the target game
  • 8-bit palletized images
  • BMP (and maybe PNG) importing
  • Hot spots
  • File format supports animated sprites with preview
  • Zooming
  • Current editing color shows not only in the palette, but also beneath the mouse cursor, ON the edited image which is great for pixel-editing! I can't image why "professional" programs like PhotoShop and PaintShopPro lack this hard-to-live-without simple feature
  • Any dimension images, different for each animation frame
  • Stencil editing
  • Airbrushes a la DPaintIV
  • All the basic geometric tools: lines, rectangles, ellipsis (filled and nonfilled)
  • Undo/redo at least one tool-editing step
  • Grab and move the surface w/ right mouse button
  • Control key select the color beneath mouse cursor as current color
  • Palette with "linear shading": create shaded series of colors easily
Right now, about half of the above features has been implemented. What is lacking is:
  • Hotspots
  • Animations
  • Airbrushes
  • Palette
  • Stencil
  • File format
  • BMP import
I'm working on the file format for the moment. After that, the palette is probably the first thing I do.

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